Falling Game: Watercolor City
04_12_TexTestRen_FallGame Updated progress for the “Falling” Game. Thus far completely UVed, now in need of dropping in other meshes and sorting out alpha channel issues. :) Previous Version:...
View ArticleFalling Update
Here is a quick and dirty ditty (test render) of the ‘Falling’ game. Since the last video update (‘Watercolor City’ – http://vimeo.com/10888228) there have been a great many changes, most notably: The...
View ArticleDaily Pixel: # 11 Isometric Factory
Today’s Daily Pixel is a test render from a Euro-Style board game I’m working on. I really like working with a subdued primary color pallette. The entire texture map for this image is 128×128 px.
View ArticleDaily Pixel: #13 RoboTest
Hello and Welcome to another Daily Pixel! Today I am sharing some progress I’ve made with the Blender Game Engine. Actually, this post should just be called “Why I Love Blender:” 1. Got a character...
View ArticleBanners and Badges
A little bit of artwork for the Cleveland Game Developer’s NEW website. Not much, but it keeps me in action!
View ArticleGlobal Game Jam 2012
Around sometime near the end of Janurary 2012, this event happened. Sleep-deprivated, geeked-out, Dew-fueled Game Devers created a score of games within 48 hours. What a great time. Here are some...
View ArticleMoly Jam 2012
The FIRST EVER Moly Jam! Scattered (‘inspirational’) tweets set the tone of our jamming experience to be, well, interesting. Here is the fruit of the jam weekend: Play it here! Description You are a...
View ArticleGlobal Game Jam 2013 – The Line
The Line This year the Cleveland Game Developers participated in another amazing Global Game Jam (#5!)! The theme of the 48 hour world-wide game-making even was the sound of a heartbeat. Quite a bit...
View ArticleCleveland Game Developers Logo
And now… the Dailyish Pixels commence anew! This is a piece I’ve been working on for the CGD – an awesome group of immaginative folks. I promise to write more on this very very soon!!!
View ArticleCGD Summer Jam 2013 – CONWAY Game
One of the products of the Cleveland Game Developers First-Ever Summer Game Jam! Theme: The Butterfly Effect Team: Stephanie Frankiewicz – Creative/Art/Assets Mike Geig – Unity Programming Jeremy...
View ArticleConcept Art: Geometric Trees/Mountains
“End of the map” I’ve been playing around with new-to-me 3D software, Modo. These images are renders photoshoped with some details. The idea is an autumn-themed game level (hence...
View ArticleCyto – Global Game Jam 2014
Our global game jam entry for 2014. The theme was, “We don’t see things as they are, we see them as we are”. Our goal was to create a visual tone poem around this concept about being a tiny part of...
View ArticleWRD PLY – UI Design (iOS)
WRD PLY is a fast-paced mobile word game that pits the player agains the clock to form words out of letter triplets. Backed by a jazzy number by one Ian Faleer, the auto-tuned key presses make the...
View ArticleVeggie U – Veggie Worms
Play the Game! This year I participated in Cleveland’s Give Camp, which is a 48 hour volunteer event where artists, developers, etc. give their weekends to help develop new websites for local...
View ArticleThe Night Air – Concept Art and Animation
I am currently working with a team to produce a side-scrolling alien-blasting adventure! With deep roots in Metroid, so far this has been so much fun to draw and animate! Here are some initial...
View ArticleZED – Eagre Games
ZED Teaser from Eagre Games on Vimeo. What exactly is “Zed?” “Zed” is a first-person exploration into the puzzling dreams of a dying artist as he attempts to complete his final work. It’s a beautiful...
View ArticleJust some fun – Butterfly Flight
Most of my work is now hosted on my tumblr and instagram, but I wanted to give this site some attention as well. I’m learning a new game engine, so here is the fruit of some of the particle experiments!
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