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Falling Game: Watercolor City

04_12_TexTestRen_FallGame Updated progress for the “Falling” Game. Thus far completely UVed, now in need of dropping in other meshes and sorting out alpha channel issues. :) Previous Version:...

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Falling Update

Here is a quick and dirty ditty (test render) of the ‘Falling’ game. Since the last video update (‘Watercolor City’ – http://vimeo.com/10888228) there have been a great many changes, most notably: The...

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Daily Pixel: # 11 Isometric Factory

Today’s Daily Pixel is a test render from a Euro-Style board game I’m working on. I really like working with a subdued primary color pallette. The entire texture map for this image is 128×128 px.

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Daily Pixel: #13 RoboTest

Hello and Welcome to another Daily Pixel! Today I am sharing some progress I’ve made with the Blender Game Engine. Actually, this post should just be called “Why I Love Blender:” 1. Got a character...

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Banners and Badges

A little bit of artwork for the Cleveland Game Developer’s NEW website. Not much, but it keeps me in action!

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Global Game Jam 2012

Around sometime near the end of Janurary 2012, this event happened. Sleep-deprivated, geeked-out, Dew-fueled Game Devers created a score of games within 48 hours. What a great time. Here are some...

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Moly Jam 2012

The FIRST EVER Moly Jam! Scattered (‘inspirational’) tweets set the tone of our jamming experience to be, well, interesting. Here is the fruit of the jam weekend: Play it here! Description You are a...

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Global Game Jam 2013 – The Line

  The Line This year the Cleveland Game Developers participated in another amazing Global Game Jam (#5!)! The theme of the 48 hour world-wide game-making even was the sound of a heartbeat. Quite a bit...

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Cleveland Game Developers Logo

And now… the Dailyish Pixels commence anew!     This is a piece I’ve been working on for the CGD – an awesome group of immaginative folks. I promise to write more on this very very soon!!!

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CGD Summer Jam 2013 – CONWAY Game

One of the products of the Cleveland Game Developers First-Ever Summer Game Jam!   Theme: The Butterfly Effect Team: Stephanie Frankiewicz – Creative/Art/Assets Mike Geig – Unity Programming Jeremy...

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Concept Art: Geometric Trees/Mountains

  “End of the map”                   I’ve been playing around with new-to-me 3D software, Modo. These images are renders photoshoped with some details. The idea is an autumn-themed game level (hence...

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Cyto – Global Game Jam 2014

Our global game jam entry for 2014. The theme was, “We don’t see things as they are, we see them as we are”. Our goal was to create a visual tone poem around this concept about being a tiny part of...

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WRD PLY – UI Design (iOS)

WRD PLY is a fast-paced mobile word game that pits the player agains the clock to form words out of letter triplets. Backed by a jazzy number by one Ian Faleer, the auto-tuned key presses make the...

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Veggie U – Veggie Worms

Play the Game! This year I participated in Cleveland’s Give Camp, which is a 48 hour volunteer event where artists, developers, etc. give their weekends to help develop new websites for local...

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The Night Air – Concept Art and Animation

I am currently working with a team to produce a side-scrolling alien-blasting adventure! With deep roots in Metroid, so far this has been so much fun to draw and animate! Here are some initial...

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ZED – Eagre Games

ZED Teaser from Eagre Games on Vimeo. What exactly is “Zed?” “Zed” is a first-person exploration into the puzzling dreams of a dying artist as he attempts to complete his final work. It’s a beautiful...

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Just some fun – Butterfly Flight

Most of my work is now hosted on my tumblr and instagram, but I wanted to give this site some attention as well. I’m learning a new game engine, so here is the fruit of some of the particle experiments!

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